Mixed Reality
Mixed Reality is the merging of real world and virtual worlds to produce new environments where physical and digital objects can co-exist and interact in real-time. It is a mix of augmented reality, augmented virtuality and virtual reality. Combining a variety of 3D modelling, tracking, haptic feedback, computer human interface, simulation, rendering and display techniques, mixing realities can be a complex process at the very cutting edge of today’s technology.
A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars. This habitation usually is represented in the form of two or three-dimensional graphical representations of humanoids (or other graphical or text-based avatars). Some, but not all, virtual worlds allow for multiple users.
The world being computer-simulated typically appears similar to the real world, with real world rules such as gravity, topography, locomotion, real-time actions, and communication.
Virtual Reality
Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, be it a real or imagined one. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special or stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and omnidirectional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.
U.S. Navy personnel using a VR parachute trainer
There is no more doubt that, now days mixed reality are helping human to maximize the use of the computer, such as training by visual and mixed reality like the picture above.
It can minimize the cost, by using a simulator for experiment it on a virtual world, not in a real world. Not only for the use of human to experiment any virtual experiment, but also to entertainments, such as 2 Dimensional Graphical or 3 Dimensional Graphical to create a car Cartoon, such as Movie, Games, or any Educative movie for children.
Rabu, 07 November 2007
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